God of War Ragnarök is the 2018 hit sequel God of the war. It’s been nominated for 10 Game of the Year Awards – more than any other title – and already massively outsells its predecessor in terms of sales. Its emotional storylines, innovative combat, and gorgeous graphics, all set against the dramatic backdrop of Norse mythology, have received praise from fans and critics alike.
Despite its excellent reviews, God of War Ragnarök is not perfect. Fans have highlighted a particularly irritating issue that has also crept into several other games recently. The problem is that the AI is too keen on immediately pointing players in the right direction when they encounter puzzles. This issue is becoming a worrying trend that developers should be wary of.
Over-eager AI ruins the fun and challenge of puzzles
Most fans like to figure things out on their own, so it’s only natural that they’ll be upset when the solution is often explained to them by an over-enthusiastic AI. God of War Ragnarök however, is not the only culprit. It seems that Sony’s proprietary IPs are the worst offenders, as fans have also called another sequel, Forbidden Horizon West, for the same irritating problem. The success of these hugely popular sequels could inspire other games to follow suit, which is a major concern because practically telling players the answer to a puzzle before giving them time to solve it themselves won’t help. is pleasing to anyone.
In Forbidden Horizon West, for example, after standing on a switch on the floor, Aloy will say “I should look for something to hold it down”, immediately followed by “I bet I can move that crate”. Such a handshake is useless – there is no point in there being a puzzle if the solution is immediately said out loud.
God of War RagnarökAt least the AI is self-aware and almost jokingly points players to the solution, but that humor doesn’t negate the player’s frustration. Not only does it spoil the satisfaction of solving a problem, but it’s also a bit insulting to suggest that the player can’t solve it on their own, especially since most of the puzzles in these games are relatively simple and require just a little exploration.
How gamers and game developers can fix this problem
Some players have reported that the change God of War RagnarökPuzzle Timing Extended+’s in-game accessibility options can help solve this annoying problem, as it potentially slows down AI suggestions, giving players more time to figure it out on their own. However, this mode is primarily intended to make puzzles physically easier to solve – by giving players more time to complete them or slowing down moving parts, for example – so it’s not ideal for fans who want to solve them. default experience and challenge, only with less AI input.
Of course, accessibility is key, but there are plenty of ways to make a game’s puzzles more accessible without spoiling the challenge. God of War Ragnarök includes many accessibility options to help those who need or need it, so forcing these AI prompts on players is not only annoying but also unnecessary. Going forward, developers need to be wary of how they approach puzzles, as players are already tired of being walked over. A better solution would be to include options that directly address this major concern.
For example, there could be an option to extend the time characters wait before offering their advice. Alternatively, a button or prompt could launch a more natural hint system, where players can actively choose to ask the protagonist or their companions for their thoughts. This could solve the problem seamlessly by putting control directly in the hands of the player. Some of the highest rated games of all time, such as Ring of Elden and The Legend of Zelda: Breath of the Wildhave proven that successful games don’t need to be oversimplified with a grip, so it’s a shame that otherwise brilliant games, such as God of War Ragnarök and Forbidden Horizon Westare disappointed by such a simple problem.